About Me

I’m Rong Liu, a PhD student in Computer Science at the University of Southern California.

My long-term research goal is to answer how we enable machines to understand, reconstruct, generate, and interact with our everyday physical world through computer vision, graphics, and machine learning.

Current research interests: 3D/4D Reconstruction and Generation, Neural Representation and Rendering, and World Modeling.

Selected Publications

NanoGS

NanoGS: Training-Free Gaussian Splat Simplification

Butian Xiong*, Rong Liu*, Tiantian Zhou, Meida Chen, Zhiwen Fan, Andrew Feng

ECCV 2026

NanoGS is a training-free framework for Gaussian Splat simplification, which achieves substantial simplification ratios while preserving fidelity and geometry without post-optimization or calibrated images.

UBS

Universal Beta Splatting

Rong Liu, Zhongpai Gao, Benjamin Planche, Meida Chen, Van Nguyen Nguyen, Meng Zheng, Anwesa Choudhuri, Terrence Chen, Yue Wang, Andrew Feng, Ziyan Wu

ICLR 2026

Universal Beta Splatting generalizes 3D Gaussian Splatting to N-dimensional anisotropic Beta kernels, enabling controllable dependency modeling across spatial, angular, and temporal dimensions within a single representation.

Splat Feature Solver

Butian Xiong, Rong Liu, Kenneth Xu, Meida Chen, Andrew Feng

ICLR 2026

A unified, kernel- and feature-agnostic framework that formulates feature lifting as a sparse linear inverse problem, enabling efficient closed-form solutions with high-quality 3D semantic features.

Deformable Beta Splatting

Rong Liu*, Dylan Sun*, Meida Chen, Yue Wang†, Andrew Feng†

ACM SIGGRAPH 2025

Deformable Beta Splatting introduces deformable Beta Kernels with adaptive frequency control for both geometry and color encoding, capturing complex geometries and lighting while only using 45% parameters and rendering 1.5x faster than 3DGS-MCMC.

SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting

Yue Hu, Rong Liu, Meida Chen, Peter Beerel, Andrew Feng

ACM I3D 2025

A real-time monocular SLAM system that fuses 3D Gaussian Splatting with SLAM’s dynamic depth and pose updates via SLAM-Informed Adaptive Densification and Geometry-Guided Optimization.

AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field

Rong Liu, Rui Xu, Yue Hu, Meida Chen, Andrew Feng

BMVC 2024

AtomGS proposes an atomized proliferation of Gaussians and edge-aware normal loss to refine Gaussian splatting, boosting geometric precision and rendering fidelity in novel-view synthesis.

UAV

UAV swarm based radar signal sorting via multi-source data fusion: A deep transfer learning framework

Liangtian Wan, Rong Liu, Lu Sun, Hansong Nie, Xianpeng Wang

Information Fusion. 78 (2022): 90-101

A UAV-swarm–enabled deep transfer learning framework that fuses radar pulses across time and space to accurately classify and sort complex radar signals.

Preprints

Universal Photorealistic Style Transfer: A Lightweight and Adaptive Approach

Rong Liu, Enyu Zhao, Zhiyuan Liu, Andrew Feng, Scott John Easley

arXiv:2309.10011

A lightweight style transfer network that learns instance-adaptive photorealistic transfer on-the-fly and scales effortlessly to high-resolution images and videos.

Awards

Service